Chip's Challenge Level Pack 2
Chip's Challenge Level Pack 2, often abbreviated as CCLP2, is the first community level pack for Chip's Challenge released on February 9, 2002. It contains 149 levels taken from many custom level sets available and was assembled by Anders Kaseorg and Dale Bryan. CCLP2 was followed by CCLP3 8 years later. A Lynx-compatible version of the set, titled CCLXP2, was released June 2, 2015.
After Chip's Challenge 1 was released, its creator, Chuck Sommerville, sought to make a true sequel, known as Chip's Challenge 2 (CC2). The game was completed however, due to copyright issues unveiled in 2002, it was believed that it could never be released. The official sequel was finally released in May 2015.
Given the copyright issues surrounding CC2, CCLP2 was assembled by the community to effectively serve as a replacement for CC2 using CC1's engine and mechanics.
Among all the Chip's Challenge community level packs, CCLP2 is above all known for its use of invalid tiles, often related to very crude cooks. For example, Block Away! uses a lock pyramid in front of the exit with only one safe path through it, which is complicated even further because one of the keys is not used in the correct path.
Solving similar puzzles such as Blocked Trap will reveal that the default for most CCLP2 invalid tile puzzles, and indeed any such puzzle in order to adhere to the "rule of 90/10", is that the resources given to Chip will hint as to the solution and that the first vestiges of the solution will hint as to the remainder of it. Discovering one safe lock in Blocked Trap will logically lead to a continuous trek north through all the remaining safe locks; such devices are the reasoning why, even with such devious puzzles, CCLP2 remains an easier set than CCLP3.
More common glitches such as the Controller and Boss Glitch are generally absent from CCLP2 except in the earliest custom level sets. However, at least two levels, Dangers of Fire and Beasts and Trapped, remain busted under this glitch, as they were developed before resources (including this wiki) on Chip's Challenge and its occasional coding flaws.
At the original CCZone, a poll out of 13 voters yielded a 3.85/5 star rating, placing CCLP2 as the least favorite community level set to date. Its main improvement over CC1 was more diverse, less overly homogenous levels, with J.B. Lewis praising its Sokoban levels for being "a bit more interesting than On the Rocks or Pain."
Frequent complaints included the use of invalid tiles, with Mike Lask thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as After the Rainstorm and its ram that John branded as "just a bit mean for some players." Zero.prophet also observed that there are "many levels in CCLP2 that shouldn't have made the cut," which major CCLP3 staff and community leaders such as Tyler Sontag also agreed to. Rock Généreux, while in obvious assent with this reasoning, noted that the set contained only "10 really bad levels max" and should be respected for its "extremely good" compositions such as Cloner's Maze.
List of CCLP2 levels
List of designers
|Name||Number of Levels|
Top 10 CCLP2 players
Current as of February 18, 2019
- Melinda's score - At least 6,051,310; +1 is possible on each of Loop, and Teeth, plus an unknown quantity on Keep Trying.
- Highest known bold score - 6,051,220
- David Stolp - 6,051,140
- J.B. Lewis - 6,050,900
- James Anderson - 6,050,760
- Andrew Bennett - 6,050,660
- Evan Dummit - 6,049,870
- Larry Jackson - 6,049,440
- Paul Gilbert - 6,049,220
- Warwick Anderson - 6,049,010
- Tom Rowe - 6,048,940
- Paul Jackson - 6,048,000
See also: Chip's Challenge Level Pack 2 (Lynx)
- CCLP2 is the only community level pack that has no untimed levels.
- Download CCLP2
- The full high score list, what the records are, and who set and confirmed which records. Maintained by James Anderson.