TOM P CHIP'S CHALLENGE VERSION HISTORY -------------------------------------- Notes by Tom P - Last updated 4/1/2008 Tom P's The Beginning (TomP1) ----------------------------- 23rd September 2003 V1.0 - Original release 25th September 2003 V1.1 - Fixed bug which made the first level impossible to solve. Tom P1Fixed ----------- 4th January 2004 V1.2 - Made all level titles capitals to give it a more Chip's Challenge feel to it - Made alot of levels have stricter time limits because of giving large bonuses to easy levels. - Fixed a bug in lvl 137 where the player could reach the exit really, really early. (Not yet released) V1.3 - Changed all hint messages to give out better advice than the original ones. - (Possibility) Lvl 140 "Chip's Escape" layout changed to prevent early completion. Tom P's The Warp Zones Of Doom (TomP2) -------------------------------------- 23rd September 2003 V1.0 - Original release Tom P's The Tunnel Of Light (TomP3) ----------------------------------- 28th December 2007 V1.0 (Old) - Original release Changes since DEMO (Important for TomP3DEMO players) ---------------------------------------------------- - 1st level is different and still solvable - "Maze" has a switch door requiring a longer route - "Green Clear" now has 8 chips instead of 4 - "Wipeout" is now untimed - "Lockpick" is now timed These notes are important since some may be submitting old TomP3 scores which aren't probably possible to achieve anymore in the full release. NOTE - V1.0 cannot be used for TomP3 high scores. V1.0 is left to download for archive purposes. V1.1 is used on Pieguy's site, and V1.2+ will be used on Tom P's site section "The Leaderboard" in the near future. 31st December 2007 V1.0 (Current) - Levels 121 and 122 are now 100% solvable (Confirmed by Tom P) - Some of Level 132's layout has changed, like new fake walls etc. - Lvl 148 now has only 1 blob clone machine to make it more likely solvable. - Lvl 143 is now solvable (100% confirmed by Tom P) - Removed a glitch in lvl 149 where a walker wasn't dying making the level unsolvable. 1st January 2008 - Added a closed door [3,29] in lvl 105 to prevent early completion. - Lvl 107 is now 100% solvable (confirmed by Tom P) 2nd January 2008 - Lvl 134 is now 100 % solvable 28th January 2008 - Lvl 87 is now 100 % solvable (confirmed by Tom P) - Lvl 96 is now 100 % solvable These changes are also brought along to Version 1.1 V1.1 - Fixed glitch with two bugs not circling the rooms in Lvl 8 - Changed the time of lvl 30 to untimed due to unfair time limit - Fixed a glitch in Lvl 89 where the gliders were not following the correct paths - On Lvl 121, there's 4 walkers instead of 6 now - Made some small changes on lvl 133 to increase difficulty - Changed one tile [13,23] in lvl 139 to prevent early cheating 1st January 2008 V1.1 (Current) - Made lvl 80 only have one route to the finish instead of two 4th January 2008 V1.1 (Current) - Changed Lvl 81 back to its original roots (Red key at start) 28th January 2008 V1.1 (Current) - Lvl 149 is back to its original form (The harder version) - NOTE - Ignore Tom P's time of 578 on lvl 149. That was the old version. 1st February 2008 V1.1 (Current) - Noticed a bug which must of happened during a bad save on TomP3 (Lvl 103) where the clone block (Thanks Tom Rowe!) is no longer under the exit. 27th March 2008 V1.1 (Current) - Changed Lvl 114's monster order in order to make it solvable - Lvl 118 was unsolvable due to a lack of thin wall. Now fixed 28th March 2008 V1.1 (Current) - Increased the time limit of lvl 66 to 900 seconds 29th March 2008 V1.1 (Current) - Lowered the circuit runs required to complete lvl 100 to 3 laps. 30th March 2008 V1.1 (Current) - Fixed a tile and lowered the amount of switches in lvl 61. 4th January 2008 V1.2 - Removes the large shortcut in Lvl 139. 30th January 2008 V1.2 - Removed some floors in Lvl 7 to prevent early completion. 28th March 2008 V1.2 - Added some fireballs on the left side forces in Lvl 65. - Made the tanks line up with their end paths on Lvl 99. 31st March 2008 V1.2 - Some layout in Lvl 69 has changed to feel more like a running factory. NOTE - High scores on Pieguy's site will stay with V1.1, therefore V1.2 should not be used for that level. If you want the original lvl 139 go to pieguy's site at http://www.ecst.csuchico.edu/~pieguy/chips/overall.php?set=TomP3 and download the TomP3.dat file from there. Tom P however, in the future may use V1.2 as the official scoreboard. Please be aware of this.