Below is a list of levels in this set.
Only levels marked with a gravel background will be included in the voting for CCLP3.
For an explanation of the eligibility criteria and the meanings of the Compatible, Busted and Notes fields,
click here.
# | Title | Compatible? | Busted? | Notes |
---|---|---|---|---|
1. | THE FIRST SHORT LEVEL | unequal | - | - |
2. | THE SECOND SHORT LEVEL | - | - | - |
3. | THE THIRD SHORT LEVEL | yes | - | simple |
4. | THE FOURTH SHORT LEVEL | - | - | - |
5. | TEE JAY | - | - | - |
6. | GRIDLOCK | yes | - | - |
7. | SYNCHORIZED SWIMMING | yes | - | - |
8. | MR. WALKER'S NEIGHBORHOOD | yes | - | - |
9. | ROUND AND ROUND | - | - | - |
10. | A TRIFLE OVERCROWDED | - | - | - |
11. | CATCH-22 | unequal | - | - |
12. | TELIKITHINKES | yes | - | simple |
13. | 13 13 666 | unequal | yes | - |
14. | TANKS | yes | - | - |
15. | PLAY BALL! | - | - | - |
16. | JACKPOT | - | - | - |
17. | MANIPULATION | - | - | - |
18. | JACKPOT II | yes | yes | - |
19. | FAIR AFTER ALL | yes | - | - |
20. | IMPOSSIBLE? | - | - | - |
21. | BUGS IN THE SYSTEM | yes | - | - |
22. | MANIPULATION II | - | - | - |
23. | NO TRESPASSING | yes | - | - |
24. | CATCH-22 II | - | - | - |
25. | AN ENERGY BOOST | yes | - | requires patience, simple |
26. | WATER AND TEETH | yes | yes | - |
27. | SPIRAL RACE | - | - | - |
28. | THE ARTFUL DODGER | - | - | - |
29. | I AM BORED | - | - | - |
30. | SNEAKY | - | - | - |
31. | PICKPOCKET | - | - | - |
32. | YOU ARE BORED NOW | yes | - | simple, requires patience |
33. | ONE BLOCK | - | - | - |
34. | TWO BLOCKS | - | - | - |
35. | MANIPULATION III | - | - | - |
36. | CONCEALED WEAPONS | - | - | - |
37. | 3 SMILEYS | - | - | - |
38. | MAKE A CHOICE | - | - | - |
39. | POWER LINES | yes | - | - |
40. | 30-SECOND ALGEBRA | yes | - | - |
41. | THE FIFTH SHORT LEVEL | yes | - | simple |
42. | GLITCH | unequal | - | - |
43. | MANIPULATION IV | - | - | - |
44. | BLUE STRIPES | yes | - | simple |
45. | DUCT TAPE | yes | - | simple |
46. | FORGET THE FLIPPERS | - | - | - |
47. | ABANDONED WAREHOUSE | - | - | - |
48. | UNDERNEATH | - | - | - |
49. | CHESS | yes | - | - |
50. | FORMATION | - | - | - |
51. | ONE WAY TRAFFIC | - | - | - |
52. | DIFFERENT DANGERS | - | - | - |
53. | TRAITOR | - | - | - |
54. | 2D LOGIC | - | - | - |
55. | THE YELLOY BRICK ROAD | - | - | - |
56. | MANIPULATION V | - | - | - |
57. | ORGANIZED MESS | yes | - | - |
58. | A LINE | - | - | - |
59. | FRUSTATION | - | - | - |
60. | CITY | yes | - | - |
61. | BOOT CAMP | - | - | - |
62. | TRAITOR REVISITED | - | - | - |
63. | GET A HINT | - | - | - |
64. | ARPEGGIO | - | - | - |
65. | FIRE STORM | yes | - | simple |
66. | IT'S THE DARNED KEYBOARD | - | - | - |
67. | OBSESSION | - | - | - |
68. | LEFT BLINKER | - | - | - |
69. | MANIPULATION VI | yes | - | - |
70. | 4FUMC3FB | yes | - | - |
71. | DAMP | yes | - | - |
72. | THE PATENT OFFICE, FLOOR 1 | yes | - | simple |
73. | THE PATENT OFFICE, FLOOR 2 | - | - | - |
74. | THE BRILLIANT IDEA: THE TIMER | - | - | - |
75. | HOME ALONE | - | - | - |
76. | BRIDGE ON THE RIVER KWAI | yes | - | - |
77. | I WISH I COULD DO BETTER | - | - | - |
78. | THE ANNOYING CHAIN | - | - | - |
79. | INTERMISSION | yes | - | requires patience, simple |
80. | FORGET THE FLIPPERS II | - | - | - |
81. | GLITCH II | unequal | yes | - |
82. | ICE-WALKERS | - | - | - |
83. | FEAR | yes | - | requires playing skill |
84. | A FAST-SPREADING BUG | yes | - | requires playing skill |
85. | FIRST VERSION | - | - | - |
86. | GLOBAL WARMING | yes | - | - |
87. | THE LAND OF FIRE AND ICE | yes | - | - |
88. | TESSARACT | - | - | - |
89. | NOT EARLY ENOUGH | yes | - | requires guesswork |
90. | ARCTIC CLONE CIRCLE | - | - | - |
91. | PATROLLING | - | - | - |
92. | TELEPORTS AND BLOCKS | - | - | - |
93. | PERPETUAL ENERGY | yes | - | simple |
94. | ICE-ITIS | - | - | - |
95. | LOCKED HAZARDS | yes | - | requires patience |
96. | TELEPORTS AND ICE | yes | - | simple |
97. | FLUKE | - | - | - |
98. | PROBLEMS WITH BLUE | - | - | - |
99. | BLOCKS AND ICE | - | - | - |
100. | WHAT? | yes | - | simple, requires patience, requires guesswork |
101. | OLD FRIENDS | yes | - | requires luck |
102. | CLOSE QUARTERS | yes | - | - |
103. | POINTLESS | - | - | - |
104. | MARIO WORLD | - | - | - |
105. | GROWING LAZIER | - | - | - |
106. | SECOND VERSION | - | - | - |
107. | MEMORIZATION | - | - | - |
108. | GLITCH III | unequal | - | - |
109. | BLOCK BREAKER | - | - | - |
110. | TANK YOU | - | - | - |
111. | ALL YOUR FAULT | - | - | - |
112. | CROWD CONTROL | - | - | - |
113. | AND STILL LAZIER | - | - | - |
114. | THE CHOSEN EXIT | - | - | - |
115. | CLIMBING WALL | - | - | - |
116. | THINKING ROOM | - | - | - |
117. | TRAINIG GROUNDS | - | - | - |
118. | FUN CHOICES | - | - | - |
119. | SOMETHING OF A TWIST | - | - | - |
120. | COSMIC IMPLOSION | unequal | - | - |
121. | DON'T FORGET | - | - | - |
122. | LOCKED LEVER | - | - | - |
123. | WHY ME? | yes | - | - |
124. | SHOWDOWN | - | - | - |
125. | WILDERNESS | - | - | - |
126. | RUNOFF | - | - | - |
127. | FINGER TRICKS | yes | - | simple |
128. | AQUADUCT | yes | - | - |
129. | INERTIA | - | - | - |
130. | OIL SPILL | - | - | - |
131. | SECURITY CENTER | - | - | - |
132. | THE NEVER-LOOK-BACK MACHINE | - | - | - |
133. | TEMPORARY BARRIERS | - | - | - |
134. | SAFE ISLAND | - | - | - |
135. | KNIGHTS OF THE OLD REPUBLIC | - | - | - |
136. | FUNDAMENTAL FORCES | yes | - | - |
137. | VERTICAL RICOCHET | yes | - | - |
138. | CHIPMINEFIELD | - | - | - |
139. | LAMBDA'S REIGN | - | - | - |
140. | A LEVEL OF TOGGLING PROPORTIONS | - | - | - |
141. | OUCH TIME | yes | - | requires luck |
142. | BOMBPATH | yes | yes | - |
143. | THE WAREHOUSE OF WORLD WAR III | - | - | - |
144. | LITTLE STINKER | - | - | - |
145. | GIMME AN E! | yes | - | simple |
146. | GIMME AN A! | yes | - | simple |
147. | GIMME AN S! | yes | - | simple |
148. | GIMME A Y! | - | - | - |
149. | THAT SPELLS EASY! | - | - | - |