This section describes the most important differences, that often have a major impact on a level
- since they involve some of the most basic interactions between moving creatures and fixed objects.
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In Lynx, monsters other than fireballs do not enter fire, and so cannot be killed by it.
All these monsters treat fire as a barrier. In MS, only bugs and walkers do so.
This usually makes a level more difficult or impossible in Lynx.
In particular, note that gliders can only be destroyed by bombs.
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In Lynx, monsters and blocks will destroy (erase) a blue key when they pass over it.
Chip must be able to collect any blue key that he needs before a monster or block gets to it.
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Yellow keys, green keys and hint tiles cannot be crossed by monsters or blocks in Lynx.
This makes hint tiles "safe spots" for Chip, like gravel.
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In Lynx, shoes and exit tiles cannot be crossed by monsters or blocks.
In MS, monsters are stopped, but blocks can cross these tiles.
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In MS, monsters cannot enter random force floors, only blocks can.
In Lynx, even monsters can enter random force floors.
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